Toolbox: Toolbelt, HUDs, Trackers and more.
by shawn butts (shawn)
Support: https://github.com/shawnbutts/toolbox
Download 1.9.1This addon bundles a movable strip showing buffs, debuffs, health, focus, Vigor, food, potions, worn gear and your current target, with sound and flash warnings before a buff runs out, including support for custom local sound files per effect. It tracks experience gained per hour and time to level, logs items looted, crafted and gathered each day with optional market value estimates, shows combat statistics like damage per second, and offers a location strip, a one click launcher menu, map overlays for marking loot, gathering and vendor spots with automatic marking of gathered nodes and nearby fights, a last death location marker, reminders drawn from the game's own calendar, a crafting planner that compares known recipes against carried materials to build a shopping list and build order, and a settings backup and restore system. Settings, sounds and layout can be exported or imported between a player's own characters. This update adds a confirmation prompt before the planner reads you
Files: core.lua, xp.lua, hover.lua, ui.lua, compact.lua, daily.lua, dailydetail.lua, sounds.lua, hud.lua, buffbar.lua, vitals.lua, combat.lua, changelog.lua, docs.lua, skills.lua, config.lua
Readme
Toolbox
Everything you watch in a fight, in one strip you can put anywhere. Toolbox's Toolbelt joins your buffs and debuffs (with clock sweeps and a warning before they run out), your health, focus and Vigor, your food and potions, any gear that needs repair, and your target's health and effects into one movable HUD strip that can appear only in combat. Around it: XP per hour and time to your next level, everything you looted, crafted and gathered today with its market value, a crafting planner, map overlays, DPS and combat stats, and notifications.
Highlights
- The Toolbelt: buffs, debuffs, health, focus, Vigor, food, potions, worn-out gear and your target in one strip, moved as one.
- Target HUD: your target's health and focus, and its effects with the time left on each.
- Never let a buff drop: a sound and a red flash before a buff runs out, and a sound when a debuff lands.
- A tidier buff bar: long buffs and blessings fold into one icon with a count; it can replace the game's own bar.
- Food and potions on their own bar, combat items too, with the same sweeps and warnings.
- Gear repair warnings before an item breaks, and again when it does.
- XP tracking: XP per hour, time to next level and a last-hour chart, for adventurer and producer XP.
- Today: gold, kills, XP, and every item looted, crafted or gathered, with optional values from shroudoftheavatar.net.
- Combat stats: DPS, damage taken, healing, crits, each skill's share, per-target damage and a fight timeline.
- Crafting planner: a recipe's materials, what you're short of and what to craft from scratch, with a shopping list and a build order by station.
- Map overlays: mark places on your map, or let the auto map mark every resource node you gather and every creature you kill; your last death shows there too.
- Notifications: guild message, mail, rewards, gear needing repair and friends coming online, in a window, on the HUD or in chat, with an optional sound.
- A one-click menu: a column of gold buttons that opens any Toolbox window, lit while it's open.
- All set up in one settings window, with a search to find any setting and a guide to every feature in the game. No files to edit.
- Back up your setup by copying its settings files (the settings window shows where), or reset everything to the defaults.
Getting started: the menu, a column of gold buttons at the top left, opens any Toolbox window with one click. Its Settings button (or Ctrl+;) opens the settings window: tick what you want on screen, or type a word in its search box to find any setting. The menu's Docs button opens a guide to every feature and option. Change the key in the add-on manager, on Toolbox's row under Keys, and the menu itself under Menu, setups, backup & reset in the settings. If you switch the menu off, /toolbox (or /tbx) opens the settings.
The Toolbelt
Your buff bar with your health, focus and Vigor bars beside it and your consumables bar, equipment bar and target under it: one strip, moved as one, with everything you watch in a fight. Pick what joins it in the settings window (Toolbelt), and tick Only during combat to have it appear only when you're fighting. Each bar also works on its own strip, and the game's own buff bar and health bars can be hidden while Toolbox's show.
Buff bar
Your buffs and debuffs as their skill icons, with a clock-style sweep for the time left and, if you like, the seconds counting down at the end. It can sound an alert a set number of seconds before a buff runs out (the icon flashes red) and when a debuff lands; effects that come so often their sound is noise can be muted, picked from your recent alerts, or kept from repeating within a time you choose, and any buff or debuff can play your own sound file when you get it or when it's about to run out (record yourself saying its name, put it in your Lua folder, then pick it for the effect under Settings, Buffs, Muted effects). Buffs lasting longer than you choose, and whole kinds such as blessings, fold into one icon with a count; hover it for the list. It can replace the game's own buff bar, and a click can dismiss a buff. To use your own sounds, put toolbox_buff_expiring.ogg / toolbox_debuff_landed.ogg / toolbox_notify.ogg / toolbox_ping.ogg / toolbox_tap.ogg / toolbox_mail.ogg (or .wav) in your Lua folder, beside the toolbox folder, or choose any file in the settings.
The buff block shows every buff and debuff on a strip of its own instead, soonest to run out first, in rows as many icons wide as you choose, nothing grouped (Settings, Buffs: Show the buff block).
Consumables bar
Food, potions and combat items such as caltrops move to their own bar, soonest to run out first, with the same sweep, flash and alert. Pick the kinds in the settings, cap the number of icons, and add or leave out buffs by name.
Target HUD
Your target's health (and focus) as bars, then its effects as icons with a sweep for the time left, debuffs first; hover the bars for its name and the exact numbers. It shows what the game's own target frame shows, so a creature hiding its health shows a full bar, and it lists every effect on the target (the game doesn't say who applied them). It joins the Toolbelt above your buffs, under everything, or mirrored to the left of your health bars (its bars fill from the right, level with yours), with bars sized like yours, or has its own strip. Like your health bars, it can show numbers beside its bars, a background behind them, and flash when low, or just its effect icons (settings, Toolbelt, Target bars). "Show the target's name" puts its name above the bars (mirrored, over its icons and bars, right-aligned), so you can see which one you have targeted. "Leave out your pet" keeps it empty when the game targets your pet after a fight. Above the buffs and on the left its space is always kept, so nothing jumps when you pick up a target; on the left that leaves a transparent blank area between the Toolbelt's grip and your bars (labelled "Target" while settings are open, to help you place it). Its own strip can be mirrored too.
Gear repair
An equipment bar shows worn items below the repair threshold (20% by default), with a sweep for the durability they have lost, and a Gear needs repair notification tells you when an item drops below it, and again when it breaks.
XP
The XP window shows the session time, your adventurer and producer pools, and the XP you earned in the last hour. Rest the pointer on it and XP Detailed pops up with skill levels gained and deaths this session, XP this session, XP per hour (session and last 10 minutes), your level and progress, the time to your next level, and a chart of the last hour. Sessions survive /lua reload. The XP and Today windows can also be compact windows (the title bar shows only on hover) or HUD strips.
Today
Gold picked up, kills, adventurer and producer XP, skill levels gained and deaths today (resets at local midnight). Rest the pointer on it and the Loot Tracker lists every item you gained today, as Looted, Crafted (with crafts per recipe, exceptional and failed, and materials used) or Gathered (nodes and harvests). Its Reset button counts from now, for one hunt or run, with gold, kills and loot value per hour of play ("Since 14:32 (47m)"); the Today window keeps the whole day, and Show all of today brings it back. Finished runs are kept: the Runs view lists your last 10 with where, how long and gold and loot value per hour, to compare farming spots. A run's Compass button points your compass at where you played most, and on a newer game client each run shows as a flag on your map.
Estimated values (optional, uses the internet): turn on Estimated values (SotANET) in the settings and the Loot Tracker adds each item's value (its count times its 90-day average sale price at shroudoftheavatar.net, built from receipts players upload) and a total for the day. It is off by default and needs Internet switched on for Toolbox in the add-on manager too. Toolbox then sends only item names to shroudoftheavatar.net, remembers each price for 24 hours, and contacts no other site. Like any website, that site can see your IP address. Test connection in the settings checks it works. SotANET lists items by their English names, so with the game in another language most items show "--"; Toolbox says so.
Combat stats
A small HUD with your fight timer, DPS, damage taken and healing per second, crit and avoid rates, and up to 8 character stats you choose in settings (search, pick, Add), such as magic resistance. Combat Detailed adds each skill's damage, per-target damage, damage types, a timeline and your recent fights (rest the pointer on the HUD, or the menu's Combat Detailed button). Its options are under Combat in the settings.
Block, parry & dodge: when you block, parry or dodge an attack, the word pops up over the middle of the Toolbelt for a moment, with its own sound. You choose the text size and each word's colour, and switch each word and sound on or off; your own toolbox_block.ogg / toolbox_parry.ogg / toolbox_dodge.ogg replace the sounds.
Notifications
Your guild's message of the day, unread and expiring mail, ransoms, new rewards, guild applications and gear needing repair, friends or guild members coming online, and (on a newer game client) Calls to Arms and official events from the game's calendar 15 minutes before they start, in a Notifications window, a small HUD list or a chat line, each with an optional sound of its own (chime, ping, tap, doorbell, bell or low notes; mail rings the doorbell). Each one can be turned off.
Skill activity
Like the game's own skill bar: your skills' icons pop up on a strip of their own as they level, with the level on the icon, a bar of the progress to the next (green rising, red falling) and the training mode as the frame's colour. On newer game clients the right half of each icon sets the skill to train, maintain or unlearn with one click, and a Pause skills tile at the start of the strip sets every skill to Off (or Maintain, your choice) at once, so your experience pool keeps what you earn while farming; click it again to put each skill back as it was. Vertical or horizontal; click one to open the Skills window. A short celebration plays when a skill gains a level and a sad one when it loses one (each can be switched off; your own toolbox_skill_up.ogg / toolbox_skill_down.ogg in the Lua folder replaces them). Skill level changes (gained or lost) can also be listed on the notification HUD (Settings, Notifications: Skill level changes). Its options are under Skill activity in the settings.
Menu
A column of gold buttons on a shaded panel, at the top left at first: one click opens XP, XP Detailed, Today, the Loot Tracker, the crafting planner, Combat Detailed, Notifications, the Docs or the settings, and a second click closes it. A button is bright while its window is open. Move it by its grip. Under Menu, setups, backup & reset in the settings make it a row, change its icon size and shade (every HUD strip has a Background shade slider too), hide it during combat, pick its buttons, or switch it off to open windows from the settings as before.
Location
A small strip showing where you are: the scene, your position (as /loc gives it, in whole numbers) and which way you face, and on a newer game client the kinds of water you can fish in this scene ("Fishable water: salt, fresh"). Hover it for the whole /loc line. Off by default: switch it on with the menu's Location button, or under Map & location in the settings.
Map overlays
Sets of places you mark in a scene, shown on its map one set at a time: one for loot, one for gathering, one for vendors. Each scene has its own overlays and remembers which one it shows. Each place is a mark on the region map and minimap (a newer game client), in a shape and color of its own, and Compass points the game's compass at one; on the newest client the full map's corner names what Toolbox shows there ("Toolbox: Gathering, loot runs"). Up to 10 overlays a scene, with room for thousands of places in all. Mark as you go in the small Map overlays window, where you also make, rename and delete them, and Mark here marks where you stand: the pin on the location strip opens it (or the button under Map & location in the settings). The location strip names the overlay the map shows, and its arrows step through them. Auto map, on by default in adventure areas and off in towns (a switch per scene), marks every resource node you gather there: in an overlay of its kind and in Gathering, which shows them all. Nodes don't move, so one visit maps a scene. Its Fights switch marks each creature you kill the same way, in an overlay of its name and in Fights. Kinds you don't want go on an ignore list with the window's Ignore kind. Your last death shows on the map too, beside any overlay, and the window's Last death button points your compass back to it; it clears itself once you're back there, or after an hour in another scene.
Crafting planner
Plan a craft from the recipes you know: open the planner with the menu's Crafting planner button and type part of a recipe's name. Every ingredient shows what you need, have and are short of. A slot that takes a choice of material, like Metal Sheet, lists them with how many you have, starting on the first you have enough of; a line under it shows what the picked one adds to the item, for crafting a build. A material you pick yourself stays picked. The result line shows the item's stats with your picks. With From scratch on, tick I'll craft to plan the crafts for what you're short of, as deep as your recipes go. The Shopping list adds up what to buy or gather, and the Build order lists the crafts by station, materials first, ticked off as you craft. The Crafting Planner HUD (the button at the bottom of the planner) follows the plan with the planner closed: the shopping list (what you have against what's needed) while you gather, then the build order, with a fanfare when every craft is done. Settings, Crafting holds it all, including when your recipe book is read (it can stutter the game): when the planner needs it, at login, or only when you ask.
Commands
Everything above is in the menu and the settings. If you'd rather type, these do the same in chat (/toolbox and /tbx alike); the Docs window's Commands topic lists them all.
/toolbox: open the settings window/toolbox help: open the Docs window, a guide to everything/toolbox toolbelt: what's in your Toolbelt (vitals|consumables|gear|target on|off,combat on|off)/toolbox target: the target HUD (on|off,toolbelt on|off)/toolbox buffs: show or hide the buff bar/toolbox consumables: the consumables bar and what goes on it/toolbox gear: your worn items' durability, lowest first/toolbox vitals: show or hide the health, focus and Vigor bars/toolbox xp/xpdetailed: the XP windows (/toolbox resetstarts a new session)/toolbox daily/dailydetailed: the Today windows/toolbox combat: the combat stats HUD/toolbox notify: notification settings/toolbox location: the location strip (on|off,facing on|off,water on|off,overlay on|off)/toolbox overlay: this scene's map overlays (<name>,off,new,rename,delete,places,icon,color,auto,scenes,forget)/toolbox plan: the crafting planner (/toolbox plan <recipe>finds one;/toolbox plan hud: the Crafting Planner HUD;/toolbox plan book read: read your recipe book now)/toolbox mark: mark where you stand in the shown overlay (<name>,remove,compass,look)/toolbox menu: the menu (on|off,vertical|horizontal,size <n>,shade <n>,color <name>,combat hide|show)/toolbox settings: settings files and setups (save,reset,cancel,setups,import,export)
Settings are saved per character. To copy another character's setup, yours or someone else's on the same computer, pick it under Setups in the settings window and press Import. A character's setup is listed once its player ticks List this character's setup for other characters (off at first); Export saves yours under a name. An import is a copy, so later changes stay each character's own.
The files are the game's saved-variable files in Lua/SavedVariables: toolbox.<character>.character.json for each character, and toolbox.account.json shared by all (it holds the setups). To back up, press Save now under Menu, setups, backup & reset in the settings window and copy those files; to restore it (or move to another computer), quit the game and copy them back. Reset all settings there puts everything back to the defaults at the next /lua reload. On the newest game client (Lua API 39) the game also keeps dated copies: Back up now makes one, and Toolbox has one made before a reset, an import and the first start of a new version. To go back, pick a copy and press Restore twice: this character's settings and positions come back at once.
On an older game client, without those copies, Toolbox keeps its own copy of each character's settings, positions and run history in toolbox.account.json: if the game ever can't read a character's file, Toolbox puts them back from that copy and says so in chat.
Approved versions
- v1.9.1 2026-10-26 Changed - No more hitching from the crafting planner: the recipe book is read only while the planner is open, waits during fights, and keeps only what each recipe makes. The Crafting Planner HUD isn't worked out again in a fight. - Before reading the recipe book, a window explains the possible stutter and asks: nothing is read without OK. - The recipe book is read only when you ask by default (Read it now, in the planner or Settings, Crafting); a choice already made is kept. - New characters start with every sound at 0% (Settings, Sounds); characters that used Toolbox before keep theirs. - The Docs guide and readmes give menu and settings paths instead of chat commands. - /toolbox perf notes when the game ran under 30 frames a second. Fixed - Saving at logout (Lua API 43): everything is saved with your character still in, and after a lost connection or kick too. - No more "Could not save" lines at the login screen. - The planner's Show and Crafts lists are as wide as their longest choice (no stray "Vertical"). - The warning window for a settings-file problem shows again. - A sound that didn't load at start is loaded again when it's wanted, instead of staying silent all session.
- v1.9.0 2026-10-20 New - Crafting planner (/toolbox plan, or the menu): pick a recipe and how many crafts, and see every ingredient you need, have and are short of. Material choices (Metal Sheet...) list how many you have of each and what each adds to the item. From scratch plans what you'll craft yourself, as deep as it goes. Views: Shopping list, the plan, and a Build order by station, ticked off as you craft. - Crafting Planner HUD (/toolbox plan hud): a small strip to follow the plan with the planner closed: the shopping list while you gather, then the build order, then a fanfare when every craft is done. Start over for another batch. - Settings pages General (text size and line spacing for everything, the first page) and Crafting (the planner, its HUD, and when your recipe book is read). - The target's name on the target HUD (Settings, Toolbelt: Show the target's name). Mirrored, it runs right-aligned over the target's icons and bars, and your bars stay level with the target's. - Auto map, fights: each creature you kill is marked in an overlay of its name and in Fights. - The location strip names the map overlay shown, with arrows to step through this scene's. - Backups (Lua API 39): a dated copy of your settings before a reset, an import or a new version; Back up now and Restore in Settings, Menu, setups, backup & reset. - A background shade slider for every HUD strip. - Map title (Lua API 40): the full map's corner names what Toolbox shows in the scene. - The menu's icon color: Gold, Red, Green, Blue, White or your UI skin's text color. Changed - The auto map is on by default in adventure areas and off in towns, player towns and basements; a switch flipped in a scene stays for that scene. - Map overlays save one scene at a time, and the auto map's marks are saved together, never during a fight. - Every HUD strip's background starts at 60% shade. - The water line names the kinds of fishable water in the scene instead of the nearest water (that lookup was slow). - On a client with saved-file backups, the game's copies replace Toolbox's recovery copies. - Nothing needs Enter in a text box any more (one press does nothing on today's client): the Sounds page has a Set button. Fixed - A small stutter in long fights: recasting a buff no longer saves its learned length each time. - Logging out no longer writes a file for "no character". - /toolbox perf only and perf quiet report timers that start or stop during the measurement correctly.
- v1.8.0 2026-10-16 New - Map overlays: sets of places you mark in a scene, shown on its map and minimap one set at a time, each place in its own shape and color, with a Compass button to point your compass at it. Up to 10 overlays a scene, 39 places each. All in the Map overlays window (the pin on the location strip, Settings, Map & location, or /toolbox overlay window); /toolbox mark <name> marks where you stand. - Auto map: turn it on in a scene and every resource node you gather is marked, in an overlay of its kind and in Gathering (every kind at once). Kinds you don't want go on an ignore list (Ignore kind, or /toolbox overlay auto ignore <word>). - Your last death on the map: a magenta diamond where you last died, beside any overlay. /toolbox death compass points you back; it clears itself when you return to the spot or after an hour elsewhere. - What's new: the version window opens once after an update with that version's changes. - /toolbox perf: measures hitches for a minute and whether Toolbox was working near them; perf quiet measures with Toolbox's timers paused, to compare. Changed - Much lighter on the game: at a crafting station, hitches went from 25-30 a minute to about 2. Saves happen every 30 seconds in the background, work is spread across frames, and the nearest water is checked every 15 seconds. - The Loot Tracker's Beacon button is now Compass. - World events that start or end show at once on the newest game client. - The guide's longer topics come in shorter parts, leaving more room in the game's text limit. Fixed - Going AFK or flagging for PvP no longer looks like another character logging in (it restarted the XP session and rebuilt every strip). - Settings that stopped saving without a word when a saved file grew past the game's 256 KB: Toolbox now checks the whole file before saving and says what didn't fit. The price cache is smaller (600 items) to leave room.
- v1.7.0 2026-10-13 New - The menu: a column of gold buttons (top left at first) that opens any Toolbox window with one click, lit while it's open. Move it by its grip; make it a row, resize it, shade it, hide it in combat or pick its buttons under Settings, Menu, setups, backup & reset. /toolbox menu. - Map & location: a new Settings page, and a Location button on the menu. - Location strip: your scene, position (as /loc gives it) and facing, plus the nearest fishable water within 30 m ("Salt water, 12 m"). Hover it for the whole /loc line and the scene's kinds of water. Off by default. /toolbox location. - Loot Tracker runs remember where you played most: a gold flag on your map for each run in that scene, and a Beacon button that marks the spot on your compass. - Pause skills: one click on the new tile on the skill activity strip sets every skill to Off (or Maintain) so your pool keeps everything you earn; another click puts each skill back as it was. /toolbox skills pause | resume. - World events: a chat line 15 minutes before a Call to Arms or official event starts, from the game's calendar. /toolbox events shows what's on now and next. - Your own sound for any buff or debuff, when you get it and/or when it's about to run out. Pick the file from a list (Choose...) or paste its path. - A doorbell for mail, so you can tell it from other notifications. Changed - Choose sound files from a list on the Sounds page instead of typing a path. - HUD strips left off screen after the game window shrinks (or the UI scale grows) move back on screen. - Icon size sliders (buff bar, buff block, skill activity) now go up to 64 px. Fixed - Your settings are better protected: Toolbox saves only values the game can read back, and keeps a copy of each character's settings, positions and run history. If the game ever can't read a character's file, Toolbox puts it back and says so in chat. - On a game client in another language, estimated item values showed "--" with no reason. The Loot Tracker and settings now explain why (SotANET lists items by their English names).
- v1.6.0 2026-10-09 New - Loot Tracker run history: every run is kept when it ends (Reset again, Show all of today, or midnight). The new Runs view lists your last 10 with where, how long, gold per hour and estimated loot value per hour, to compare farming spots, with a bar chart above it (the best run green). Hover a run or bar for all its numbers. Each character has its own history. Also /toolbox loot view runs. - A volume for each sound (Settings, Sounds), a share of the alert volume; 0 silences just that sound. - Don't repeat a sound for the same effect within 30 seconds to 10 minutes (Settings, Buffs; off by default): a buff you keep recasting or a debuff that lands all fight sounds once, not every time. The icon still flashes. Also /toolbox buffs repeat. Changed - Louder sounds: every sound Toolbox ships is about twice as loud. Your volume setting was halved once to match, so nothing sounds different until you turn it up. Your own sound files play at twice the setting, so they sound as before. - Buffs go by their real name ("Blessing of Atos") instead of one of their benefits ("+5 Health") in the muted effects, a grouped icon's list and the short tooltips. Two effects with the same name show their internal name in brackets. Names you group by still work. Fixed - A buff with several effects showed only one of them in its tooltip (Blessing of Atos showed +5 Health but not +5 Focus or the critical damage reduction). It now lists every benefit, with the time of any that ends sooner, on the buff bar, consumables and target. - Replace the game's health bars with a Toolbelt shown only in combat left no health bars at all out of combat. The game's own bars now come back while the Toolbelt is hidden. - Setups: with Settings open across a character switch, the new character could finish the old one's Import or Delete with one click. It's now asked to confirm again. - Setups: sharing a setup said it worked even when the game refused to save it. It now says so. - Muting an effect by its internal name now works whatever the capitals.
- v1.5.1 2026-10-08 - New: the Loot Tracker (formerly Today Detailed). Open it with /tbx loot (/tbx dd still works); the settings page is now "XP & Loot". - New: Loot Tracker Reset. Count a single hunt or run from now; the Today window keeps the whole day, and "Show all of today" brings it back. - New: run rates. During a run, gold, kills and estimated loot value show per hour of play, and the header shows how long the run has lasted. - New: price each in the Loot Tracker ("40 x 4.6g"), on by default. - New: Setups. Copy another character's settings and positions, yours or someone else's on the same computer (Settings > Setups, backup & reset > Import). A character is listed only after itsplayer ticks "List this character's setup" (off by default). Export saves your setup under a name. - New: muted effects. Turn off the expiry or debuff sound for chosen buffs and debuffs, picked from a dropdown of recent alerts. Icons still flash. - New: "Replace the game's health bars" hides the game's player-frame health, focus and Vigor bars while Toolbox's show (Lua API 28). - Fixed: a saved "/" (for example a custom sound in a folder) could make the game refuse the character's Toolbox file and reset all its settings. Toolbox no longer saves one. - Fixed: the notification HUD could jump to the top-left corner after restarting the game or switching accounts. - Fixed: SotANET estimated values now connect (the game had been refusing Toolbox internet access). Settings and the guide say the prices come from receipts submitted to shroudoftheavatar.net. - Fixed: switching characters without restarting the game now loads each character's own settings, window positions, notices and XP/Today numbers. - Fixed: estimated totals round to whole gold, and a price each shows up to 2 decimals. - Fixed: estimated values use the normal text color, a column wide enough for the longest value, "--" for no sales and "..." while loading. - Fixed: a stray box character no longer shows before prices and the XP time-to-level. - Diagnostics: /tbx api lists the API 27 and 28 functions; /tbx recipe <name> (chat only) shows a known recipe and its raw materials.
- v1.3.0 2026-10-04 - Skill activity: train / maintain / unlearn controls on each skill icon (right half; needs Lua API 27), each with its own sound; the left half opens the Skills window - Skill activity: a skill that gains a level flashes for 4 seconds - Skill activity: with the controls on, the level number is smaller and to the left, clear of them - Buff block: up to 40 icons (was 60), to stay well inside the game's UI element limit - Fixed: the notification HUD jumped to the top-left corner when switching to a character that had never moved it - Fixed: an open settings window kept the previous character's notification choices after switching characters - Fixed: a block and a parry at the same moment played only one sound
- v1.2.0 2026-10-03 - Skill activity strip: your skills pop up as they level, with level, progress (green rising, red falling) and training mode; vertical or horizontal - Skill sounds: a celebration for a level gained, a sad one for a level lost (your own files work) - "Skill level changes" notification on the notification HUD: levels gained and lost - Buff block: every buff and debuff on its own strip, soonest first, rows as wide as you choose, nothing grouped - Settings search: find any setting by typing; its section opens at the top and the setting blinks - Block, parry & dodge: the word pops up over the Toolbelt with its own sound, your choice of size and colours - Fixed: the notification HUD kept the previous character's notices after switching characters
- v1.1.0 2026-10-02 - Target HUD: show bars, numbers or both, with a number background and flash when low (plus a Test flash button) - Target HUD: untick bars and numbers for just the target's effect icons - Target HUD: "Leave out your pet" (on by default) keeps your pet out once a fight ends - Notification HUD: line spacing slider
- v1.0.3 2026-10-01 see changelog (/tbx version)